visits experiments off campus on campus resources

This is a work in progress and reading log - see DPA or Dance Technology Zone for a more complete list.


On Theatre and Narative:

Abbot, H. Porter.  The Cambridge Introduction to Narrative.  Cambridge:  Cambridge University Press, 2002.

Aristotle.  Poetics.  Translated by Gerald F. Else.  Ann Arbor:  The University of Michigan Press, 1970.

Auslander, Philip.  Liveness. London:  Routledge, 1999.

0  Scheckner, Richard (?)

Wilson, Robert


A1  Smith, Barry.  “Live Art’s digital Horizons:  Recording Recent Developments in Live Art Practices.”  Literary and Linguistic Computing, Vol. 12, No. 4, 1997, 251-257.

Computer Theatre:

CT1 * Pinhanez, Claudio S.  "Computer Theater."  Cambridge:  Perceptual Computing Group --MIT Media Laboratory, May, 1996 (under revision).

CT2 * Maes, Pattie, Trevor Darrell, Bruce Blumberg, and Alex Pentland.  "The ALIVE System:  Wireless, Full-body Interaction with Autonomous Agents."  MIT Media Laboratory.  Cambridge.  (November 1995).

On Computers, Virtual Reality and Theatre:

*Ascott, Roy.  "Is There Love in the Telematic Embrace?"  Art Journal.  49:3 (1990):  241-7.

0 Dixon, Steve. “Digits, Discourse, and Documentation:  Performance Research and Hypermedia.”  TDR, 43, no. 1, Spring 1999.

W3 * Drain, Richard, ed.  Twentieth-Century Theatre.  London:  Routledge, 1995. 

* Dynamic Performance Spaces for Theatre Production

*  (September 22, 2002)

* Kac, Eduardo.  “Aspects of the Aesthetics of Telecommunications.” Siggraphy Visual Proceedings, John Grimes, ed. New York: ACM, 1992.

Laurel, Brenda.  Computers As Theatre.  Reading:  Addison-Wesley Publishing Company, 1992

0 Lovell, Robb E. and John D. Mitchell.  Using human movement to control activities in theatrical environments, In Proc. Of Third International Conference on Dance and Technology, 1995.

* Lyotard Demo website.

* Mirapaul, Matthew.  "The Staging of Multisite Arts Performances Online," New York Times on the Web, (February 19, 2001).

0 Mitchell, John D. and Rodd E. Lovell.  Environment for the interactive design of emergent art. In Proc.  Of the International Symposium on Electronic Art, Montreal, Canada, September 2000.

Murray, Janet H.  Hamlet on The Holodeck.  Cambridge:  The MIT Press, 2001.

0 Naoko Tosa and Ryohei Nakashu.  For interactive virtual drama: Body communication actor.  In Proc. of the 7th International Symposium on Electronic Art, Rotterdam, The Netherlands, September 1996.

* Partridge, Allen.  "Culture Shock: The impact of hypermedia technology on theatre."  Online Discussion Forum, Interdisciplinary Fine Arts program at Texas Tech University, Lubbock, TX (1996)

Rafaeli, Shezaf.  “Interactivity, From New Media to Communication.”  In Advanced Communicational Science:  Merging Mass and Interpersonal Processes.  Robert P. Hawkins, John M. Wiemann, and Suzanne Pingree, eds.  110-134.  Newbury Park:  Sage Publications, 1988.

* Roberts, Paul, webmaster.  "Who is Creating Virtual Drama Today?"  Virtual Drama Society. (1996)

0 Sparacino, Flavia.  Directive: Choreographing media for interactive virtual enviroments.  MIT Media Arts and Sciences

Steuer, Jonathan.  “Defining Virtual Reality:  Dimesions Determing Telepresence.”  In Communications in the Age of Virtual Reality, Frank Biocca, and Mark R. Levy, eds.   33-56.  Hillsdale:  Lawrence Erlbaum Associates, 1995.

0 Unruh, Delbert.  “Virtual reality in the theatre: New questions about time and space.” Theatre Design and Technology, 32 (1 Winter 1996): 44—47.


Core Reading:

Core 1 * Birringer, Johannes H.  "Contemporary Performance/Technology." Theatre Journal 51.4 (December 1999):  361-381.

Core 2 * Malone, Sheila A.  "The New Performer: Data as Performer and Performance."

Digital Dance and Technology:

D1 Dance and New Performance Technology:  A Summer Intensive Workshop in Performance Telematics

George Coates Performance Works:

GC1 *  Rosenberg, Scott.  “George Coates and Virtual Reality.”  TheatreForum, Spring 1992, 4-12.

* Borris, Chris.  George Coates Interviewed by John Papageorge.  Silicon Valley Radio.  Web Networks, Inc.

* Carroll, Jerry.  “Philosophical Coates”.  San Francisco Chronicle.  5 January 1998.

* Carstensen, Jeanne.  “George Coates:  the High and Low of Tech.  The Gate.

* Carstensen, Jeanne.  “Wittgenstein:  On Mars.  The Gate.  1 February 1998.

0 DPA.  Blind Messengers (Description).”

* Elliott, Vicky.  Light on the Wall.  San Francisco Chronicle.

* George Coates Performance Works website. San Francisco.

* Illingworth, Montieth M.  George Coats (sic): Toast of the Coast.

* Meloan, Steve.  CU-See Me.  Online article, Urban Desires, 1995.

* Roca, Octavio.  “‘20/20’ Visionary:  Coates’ dazzing multimedia take on William Blake.”  San Francisco Chronicle.  Tuesday 21 January 1997.





* Zagreus, Leah.  Art as Fascism?  No, Just a Bunch of Sarcastic Crap.




Gertrude Stein:

GS1 * Faver, Cherryl.  “Toward a Digital Stage Architecture:  A Long-Term Research Agenda in Digitally Enabled Theater.”  IEEE MultiMedia, October-December 2001, 6-9.

GS2 * Haines, Chris.  Mabou Mines Live On in Cyberspace.”  American Theatre, January 1996, 64-67.

GS3 * Reaves, John.  “Theory and Practice:  The Gertrude Stein Repertory Theatre.”



Live 1  Auslander, Philip.  “Against Ontology:  Making Distinctions between the Live and the Mediatized.”  In Vol. 2 #3, Performance Research.  50-55.  London:  Routledge, 1997.


MS1 * Bell Labs Internet Technologies Pave the Way for U.S.-Russia Production.  Murray Hill, N.J. (April, 1998)


R1 * Hamilton, Anita.  “Double Vision.”  Time, 2 August 1999, 90.

R2 * articles:  ("What is Loops?", PK interviews WF, Ghostcatching)

R3  *  VonKleist, Heinrich.  "On the Puppet Theater."  In An Abyss Deep Enough:  Letters to Heinrich von Kleist with a Selection of Essays and Anecdotes, 1982, translated and edited by Philip B. Miller, 211-216.  New York:  E.P. Dutton.

R4 * ? articles. Ghostcatching.

R5 * ? articles. Ghostcatching.  (Different document)

R6 * ? articles.  Hand-Drawn Spaces.

R7 * ? articles.  Ghostcatching.  (Again, a different document)

R8 * ? articles.  (PK interviews WF?)

R9 * Pollack, Barbara.  Article in ARTnews (March 2002)

R10 * Dunning, Jennifer.  Article in The New York Times (October 7, 2001).

R11 * Kisselgoff, Anna.  Article in The New York Times (April 6, 2001).

R12 * Dunning, Jennifer.  Article in The New York Times (December 10, 1999).

R13 * Bunn, Austin.  Article in The Village Voice (December 8, 1999).

R14 * Acocella, Joan.  Article in The New Yorker (August 8, 1999).

R15 * Hamilton, Anita.  Article in Time (August 2, 1999).

R16 * Yablonsky, Linda.  Review of MASS MoCA in Time Out (July 15, 1999).

R17 * Canemaker, John.  Article in The New York Times (May 2, 1999).

R18 * Bunn, Austin.  Article in The Village Voice (January 12, 1999).

R19 * Newsweek (January 2, 1999).

Robert Wilson:

W1 * Marranca, Bonnie and Gautam Dasgupta, eds.  Conversations on Art and Performance.  Baltimore:  The Johns Hopkins University Press, 1999.

W2 * Marranca, Bonnie, ed.  The Theatre of Images. Baltimore:  The Johns Hopkins University Press, 1996.

W4 * Kors, Stacey.  “Monsters of Grace.”, 21 July 1999.

* DPA.  “Monsters of Grace.” *

Stanford (Virtual/Computer Theatre):

S1* Doyle, Patrick.  The Virtual Theater Project website.  Maintained by  May 7, 2001,"The Virtual Theater Project:  The Company.", "The Virtual Theater Project:  Playbill.",  "The Virtual Theater Project:  Productions.", "The Virtual Theater Project:  Other Shows."  , "The Virtual Theater Project:  CyberCafe."


Studio Z:


University of Kansas:


0 "3D Stage Sets" Aberdeen Press & Journal (13 March 2000)

0 "The Adding Machine Draws Attention." Spotlight 3:1 (Fall 1995): 2.

0 Adler, Eric. "Theater's Computerized Scene Shop: Make-believe worlds can be designed and perfected through the technology of virtual reality." Kansas City Star (24 January 1993).

0 Albright, Kay. "Play Brings Virtual Reality to KU Stage."

0 -----. "Virtual Reality Play Offers Audiences a New Experience: Audience limited to 60.'' Oread (15 November 1996) 4.

0 Allen, David-Michael. "The Spectator's Edge in the 3D Theatre of The Adding Machine: A Virtual Reality Project." Association for Theatre in Higher Education, New York, August 1996.

0 ----"The Nature of Spectatorial Distance in VR Theatre" Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed., American University Studies, Series XXVI, Theatre Arts, Vol. 28239-248, New York, Peter Lang Publishing, 1999. 

0 Arnold, Jake. "All the World's a Virtual Stage: A Virtual Reality Play Comes to KU Tonight." University Daily Kansan (1~ April, 1995): 8A.

0 -----. "Avant-Garde Play is Virtually Real.'' University Daily Kansan (18 April 1995): 8A.

0 Berg, Chuck. "Theatrical 'Virtual Reality' to Debut: Theater through the Looking Glasses." The [Topeka] Capital-Journal (16 April 1995): D1.

0 Brady, Jenny "3D Stage Sets", South Wales Evening Post. (16 March 2000)

0 ---- "A Week in the Lab: The Virtual Theatre Show", Bristol Evening Post, (March 18, 2000)

0 Brosius, Liz. "Virtual Theatre." Spring 1995.

0 Cage, Mary Crystal. "Actors Joined by Computer Imagery in U. of Kansas Production." The Chronicle of Higher Education, (30 June1995): A18+.

0 "Case Studies, Technology across the Campus: Virtual Theater. The University of Kansas." Syllabus, (January 1996,) 40.

0 Gianeeto-Adams, Judy. "The Edge of Reality: KU's Ron Willis and Mark Reaney Break Free of Traditional Theatre to Embrace the Cyber World of Virtual Reality." Kansas City Magazine (April 1995) 36.

0 Gharavi, Lance. "A Brief History of i.e.VR at the University of Kansas." Association for Theatre in Higher Education, New York, August 1996.

0 -----. "Consorting with the Demon: The Death of Theatre and Other Minor Matters." Why Theatre? Conference, Toronto, November 1995.

0 ----"i.e.VR: Experiments in New Media and Performance" Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed.,  American University Studies, Series XXVI, Theatre Arts, Vol. 28, Peter Lang Publishing New York, (1999) pp. 249-271

0 -----. "Subtracting People, Adding Machines, Equaling Beckett: Playing with Presence in Cyberspace." Beckett Festival, University of Victoria, May 1996.

0 Gibbons, Frachra. "Computers 'enhance' Shakespeare's Bottom". The Guardian, London, (April 18, 2000) 11

0 King, Mason. "Camera Reality?: Live actors merge with high-tech imagery in 'The Adding Machine,' a ground-breaking virtual- reality theater production at KU." Lawrence Journal-World (April 16, 1995) D1.

0 -----. "Interface with Theater: KU Professor Steps into New World with Homespun Virtual Reality System." Lawrence Journal- World.

0 Londre, Felicia Hardison. "Virtually Zero." American Theatre (July/Aug. 1995) 66-67.

0 Luce, Mark. "Room with a Virtual View Audiences Will Have to Gear Up for 'Wings" Lawrence Journal-World. KU edition, (August 1996) 3F.

K3 Mahoney, Diana Phillips.  "Live Theater Gets a Virtual Boost: At the University of Kansas, computer-generated scenery sets the stage for a one-of-a-kind production." Computer Graphics World, (July 1995) 76-78.

0 Near, Mitchell. "KU theatre stages 3-D production." The Mag, Lawrence Journal-World. (October 28, 1999) 8

0 Neil, Denise. "Professor Interfaces with Theater: KU's University Theatre will break new ground this spring with a production integrating a 1920s play, human actors and virtual reality technology." Lawrence Journal-World.

0 Popovich, George. "Artaud Unleashed: Cyberspace Meets the Theatre of Cruelty." Theatre in Cyberspace: Issues of Teaching, Acting and Directing. Stephen A. Schrum ed.,  American University Studies, Series XXVI, Theatre Arts, Vol. 28, Peter Lang Publishing New York, (1999) pp. 221-237

* "Not in Kansas Anymore" American Theatre (Dec. 1996) 50.

0 "A Preview of Fall '96 Productions." Spotlight 4:1 (Fall 1996) 3.

K1  Reaney, Mark.  “Virtual Scenography: The Actor, Audience, Aomputer interface.”  Theatre Design and Technology, 32 (1), Winter 1996, 36-43.

0  Reaney, Mark. "Digital Scenography: Bringing Theatre into the Information Age", Art et Numerique, 2000, Vol.1, No.1, Paris France.

0 ----"KU Establishes the Institute for the Exploration of Virtual Realities (i.e.VR)." Spotlight 4:1 (Fall 1996) 4.

0 ----. "The Theatre of Virtual Reality: Designing Scenery in an Imaginary World." TD&T, (Spring 1993) 29-32.

0 -----. "Virtual Reality en Drama: Een gesprek met Mark Reaney," interview by Judith van Wessel. Theater & Educatie, Tildschrift voor Drama 2:3 (August, 1995) 27-23.

0 ----"Virtual Reality and the Theatre: Immersion in Virtual Worlds", Digital Creativity, 1999 Vol. 10, No.3, pp. 183-188.

0 -----. "Virtual Reality on Stage: VR Valuable for design, performance, and remote viewing in the theatre." VR World (May/June 1995) 28-31.

K6 * Reaney, Mark.  “Virtual Reality Sprouts Wings.”  TD&T, 34, no. 2., Spring 1998.

0 ----- and Lance Gharavi. "Virtual Reality in Performance: The Adding Machine.'' United States Institute for Theatre Technology, Fort Worth, March 1996.

0 ----- and Ronald A. Willis. "Virtual Theatre." New England Theatre Conference, Providence, November 1996.

0-Ruling, Karl G. "VR Scenery Onstage." TCI April 1996,49.

0-Schleier, Curt. "Van Gogh Meets Virtual Reality: How the Computer is Revolutionizing the Arts." A&E Monthly (September 1995) 33- 35.

0 Shuttleworth, Ian. "Is this curtains for ushers? Ian Shuttleworth views the prospects for virtual theatre: Future Stages." London Observer, March 5, 1995.

0 Smith, Bunny "Technology Challenges KU production" The Mag, Lawrence Journal World (Nov. 1996) 12.

0 Streeter, April "VRML paving the way for 3-D designers" MacWeek (Dec. 12, 1996) 47, 49-50.

0 Sutherland, Amy. "Virtual Reality Takes the Stage." Ovation.

0 "University of Kansas Blends VR with Live Theatre." Real Time Graphics 8:4 (October/November 1999) 6.

K2  Unruh, Delbert.  “Virtual Reality in the Theatre: New Questions about Time and Space.”  Theatre Design and Technology, 32 (1), Winter 1996, 36-43.

0 -----. "Virtualni Realita v Divadle: Pocitaci Stroj--Projekt Virtualni Reality na Kansaske Univerzite." Svet & Divadlo (1995) 14-24.

K4 Watkins, Adam with Kristen Watkins.  "Virtual Limelight." Computer Graphics World, (March 2000) 36-40.

0 "Virtuelles Theater" Spektrum der Wissenschaft (July 7, 2000) 91 (German Associate- Scientific American)

0 "Virtual Reality to Hit Stage at KU."

0 "Virtual reality play takes audience to new level" St. Joseph News- Press (Nov. 29, 1996) D15.

0 "Virtual Reality Used in Live Theatre." Real Time Graphics 4:3 (September 1995) 17.

0 "VR Theater Uses HMDs." Real Time Graphics 5:4 (Oct.-Nov. 1996) 9.

0 Willis, Ronald A. [titles, etc.]

0 Woodard, Bill. "Scenic Routes: 1990s high tech sets project the drama of a 1920s play, turning virtual reality into real artistry." Kansas Alumni Magazine (June/July 1995) 28-29.

Other Performers        

Other 1 Handy, Bruce.  “Have Gigabytes, Will Act.”  Time, 1 September 1997, 72.

* Anderson, Laurie.  Puppet Motel.  Interactive CD-ROM.  1995.


*Armstrong, Keith.

* Curtis, Gayle.  “Robot:  Choreography and Human Dance.”

* Dynamic Performance Spaces for Theatre Production


* Leeson, Lynn Hershman.  Conceiving Ada.

* Vigoda, Benjamin.  Shadow Juggling System for the Flying Karamazov Brothers.  Media Lab, MIT.



Gertrude Stein Theatre Company:

University of Georgia:

* Saltz, David Z.  "Live Media: Interactive Technology and Theatre."





0 Laurel, Brenda.  Placeholder:  Virtual Environment Project (Description).  Banff Centre for the Arts, Alberta, Canada.  1 January 1992.

0 deLahunta, Scott.  “Virtual Reality and Performance.”  PAJ:  A Journal of Performance and Art, 24.1 (2002) 105-114.

0 Naish, Paul D.  Space and the Postmodern Stage, and Space in Performance:  Making Meaning in the Theatre Space and the Postmodern Stage.”  Theatre Journal.  54.3 (2002) 508-510.

0 deLahunta, Scott.  “Speculative Paper:  Theater/Dance and New Media and Information Technologies.”






0 Fraser, David G.  Tesla Electric.




0 Starbuck, Jennifer Parker.  Triangulated Nation, and Lizard Monitors.”  Theatre Journal, 51.4 (1999) 445-450.

0 Reaves, John.  Digital Performance:  The Online Magazine for Artists Embracing Technology.  Summer 2002.

0 Winn, Steven.  “The Scene:  Meeting of the Berkeley Mock City Council:  Maybe politics is funnier when it takes itself seriously.”  San Francisco Chronicle, (16 August 2002).


0 Auslander, Philip.  “Live From Cyberspace:  or, I was sitting at my computer this guy appeared he thought I was a bot.”  PAJ:  A Journal of Performance and Art,  24.1 (2002) 16-21.

0 Tanaka, Jennifer.  “Theatrics Out of Thin Air.”  American Theatre (September 1999) 24-27.

0 Istel, John.  “The Persistence of Vision:  The Ephemeral Art of Projection Design.”  American Theatre, (October 1995) 32-34.

0 Londré, Felicia Hardison.  “Virtually Zero.”  American Theatre, (July/August 1995) 66-67.

* Pinhanez, Claudio S.  “It/I.”

* Pinhanez, Claudio S.  SingSong:  A Play for Human and Computer Actors.”

* Nielsen, Frank.  The HyperMask Project.

* Burke, Jeff.  “Dynamic Performance Spaces for Theatre Production.”  TD&T,  (Winter 2002) 26-35.

* Bosma, Josephine.  Interview with Heidi Grundmann.  17 August 1997.

*  Ippolito, Jon.  The Art of Misuse.



* Jenik, Adriene.  Santaman’s Harvest:  Desktop Theater (Description).”

* DPA.  Doublehappines2 (Description).”





* Connor, Kevin.  “Vaudeville Project Lands Grant.”